
Case Deck
A procedurally generated murder mystery. Every case is different, every case is solvable by logic alone, and a round takes under five minutes.
Gameplay Programmer
I help indie studios and startups build polished Unity games, from implementing gameplay features to optimizing and preparing projects for release. I write clean, maintainable C# code and can work on existing projects or build features from scratch.
I've worked on games for mobile, PC, WebGL, and AR, and have experience shipping to the App Store and Google Play.

Hi, I'm Nabeela, an experienced Unity game developer, always open to new opportunities, collaborations, and connections.
Alongside my Computer Science studies, I also learned game development as part of my degree and built my final year project around it. Along the way, I developed a strong foundation in OOP, DSA, and game architecture, which helps me build games with clean, maintainable, and scalable code.
After that, I worked at an indie studio where I built four games from scratch to polish. They are all live on Google Play and the App Store, with one reaching 5M+ downloads, and others reaching 100K+ and 50K+.
I'm currently working at a startup, where I build 2D and 3D games and AR applications in Unity across both client and in-house projects. I also manage the company's Google Play and App Store accounts, so I get to take the games I build all the way through development, publishing, releases, and updates. I work closely with senior developers as part of the team, which has given me the opportunity to learn from and contribute to more experienced engineers.
Want to work together? I'm just an email away!

A procedurally generated murder mystery. Every case is different, every case is solvable by logic alone, and a round takes under five minutes.
A 3D open world goat game for Android, taken from prototype to Play Store in a month and tuned to run on low end devices.
A 2D hex-board puzzle in Unity, and the custom editor window that authored every one of its 30+ levels.
A 3D open world wolf survival game for Android with over 100K downloads, dragged from about 15 FPS to something people can actually play.

A Unity 6 mobile AR demo for trying on glasses. Face-anchored, and switching models is instant because nothing gets re-instantiated.
A grid puzzle prototype built on drag-to-snap crate shapes and flood-fill match detection.

A provider-based analytics layer for Unity. Gameplay logs events through one interface, so the SDK behind it can be swapped without touching game code.
A merge puzzle crossed with a tower defense game on an 8×8 grid. Four matching towers fuse into a Legendary one.
A seating logic puzzle where everyone has preferences, and sitting one person down can flip the person beside them from happy to furious.
5M+A 3D mobile action game with over 5M downloads. I worked on new characters and game modes, camera setup, and performance fixes.

A third-person open world shooting game, optimized for smooth performance on mobile.
A fast top-down roguelike shooter. Weapons are assembled from parts and enemies come from a pool, so new content stays cheap to add.
Working on a game, stuck on a system, or hiring? I read every message that comes in and I answer all of them.